/*
 ------------------------------------------------------------------------------
 Copyright (C) 2009-2011 Eternal Games.

 This file is part of the Eternal Tech source code.

 The Eternal Tech source code is free software; you can redistribute it and/or
 modify it under the terms of the GNU General Public License as published by
 the Free Software Foundation; either version 2 of the License, or (at your
 option) any later version.

 The Eternal Tech source code is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
 or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
 more details.

 You should have received a copy of the GNU General Public License along with
 the Eternal Tech source code; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 ------------------------------------------------------------------------------
*/


//
// g_abilities.cpp - ...
//

#include "g_local2.h"

static Ability **AbilityList = NULL;
int NumAbilities = 0;

const Ability *const*const GetAbilityList()
{
	return AbilityList;
}

const Ability *GetAbility(const char *name)
{
	for (int i = 0; i < NumAbilities; ++i)
		if (stricmp(AbilityList[i]->AbilityName, name) == 0)
			return AbilityList[i];

	return NULL;
}